Where is well of eternity in wow




















The Well of Eternity was a lake of scintillating arcane energies and limitless power formed from the very lifeblood of Azeroth 's world-soul. The present area where the Well of Eternity was located became the Maelstrom after the Great Sundering. The Well was the central focus of the Burning Legion's invasion during the War of the Ancients , and the area around it served as the final battleground of the conflict. Its waters were so powerful, that the demons hoped to bring Sargeras himself to Azeroth by turning the Well into a great portal.

The Well's ensuing destruction physically changed the geography of the planet, and heralded a new era in Azerothian history.

Shortly after this, a second Well of Eternity was created at Mount Hyjal by Illidan Stormrage , who preserved water from the first Well in magical vials. The original Well of Eternity was formed from a great wound in Azeroth's surface, created when Aman'Thul , the Highfather of the titan Pantheon , ripped the Old God Y'Shaarj from the world's crust and tore it apart.

The volatile arcane lifeblood of Azeroth's world-soul rushed to the surface and roiled over the world. It was through this event that the Pantheon realized that the Old Gods had embedded themselves too deep in Azeroth's surface to remove without severely harming the world-soul, and so they instead resolved to imprison the vile entities below the surface of the world.

The ordered Azeroth after the fall of the Black Empire , with the well in the continent's center. After the Old Gods and their elemental minions had been defeated and sealed in their prisons, the titans' most powerful servants — the keepers — set to work to seal the still-bleeding wound.

After having labored day and night to construct magic wards around the wound, the tumultous arcane energies eventually calmed and settled into balance, and the keepers named it the "Well of Eternity".

Drawing its energies from the infinite Great Dark Beyond , the Well acted as a mystical fount, sending its potent energies out across the world to nourish life in all its wondrous forms.

Keeper Freya soon set to work to populate the world with life. She created great enclaves of life at the locations where the Well's energies had coalesced — the areas that would later become known as Un'Goro Crater , Sholazar Basin and the Vale of Eternal Blossoms. She nurtured and molded various life forms and seeded them around the world, the greatest of which were the colossal animal spirits known as the Wild Gods.

Some legends say that from this magical ether the silithid were born. Among the first and most prolific creatures to emerge from the primordial wilderness were the trolls. Over time, the Well's cosmic power affected the tribe, making them wise and immortal. Their skin turned various shades of violet, and they gained a shorter, yet more upright stature. Inspired by titanic words found on titan-forged relics around the Well's periphery, the tribe adopted the name " kaldorei ", meaning "children of the stars".

The animation of these is very evident, so do not stay near them. There are many area magics to stay away from, so try to stay away from each other to decrease the chance of having more than one member taking damage from magicians' spells. At times during the encounter, Azshara will begin to channel an ability called Total Obedience for 8 seconds. If their cast is successful, each member of the party will be controlled for 20 seconds, so make sure you interrupt them. There will be a gigantic animation in the middle of your screen, so it is quite difficult to miss it.

When the six wizards have been defeated, he will have finished victorious and there will be a fairly long cutscene that will lead you to the center of the Well of Eternity, where you will meet with Illidan, Malfurion and Tyrande. A group of minions will chase you, the same as the beginning, Stay in the Moonwell of Tyrande and for the great demon take advantage of the advantage that Illidan offers by staying close to him. Then a group of bats will come and you will need to use area skills to kill them.

At the end, the last important battle of the dungeon will begin, Mannoroth and Varothen. Illidan will take care of Manoroth in the first instance, while Tyrande will take care of the spawns that emerge from the portal, leaving your party to take care of Varothen.

Throughout the encounter, Mannoroth will use Rain of Fel Fire, simply the fact that you have to keep the group moving for the duration of that ability seems to be the best way to deal with it. You could also huddle near Illidan to reduce fire damage taken, but lots of stacks from the rain will make the damage high even while taking advantage of his presence.

Varothen does not have any exceptional abilities of his own. When Varothen is close to dying, Dreadlord Weakers will appear that will prevent Tyrande from being able to completely take care of the demons that come out of the portal, so your DPS must be in the Moonwell and help her kill all the Weakers and any demon there is.

Once the Weakeners are dead, Tyrande will resume her position and the party will be free to aid Illidan on Mannoroth. Pick up the sword that Varothen dropped when he died and throw it at Mannoroth to weaken him, causing him to spawn fel fire, so you must stick together with Illidan to reduce the damage.

Mannoroth will open a demonic portal from which demons will constantly emerge, but Tyrande should be able to deal with them alone, while the group takes care of Mannoroth always staying close to Illidan. Eventually, Tyrande will collapse and Illidan will surrender and no one will gain the advantage by staying nearby and you must finish the battle in seconds.

A cutscene follows the fall of Mannoroth and you will have already completed the Well of Eternity. Keep in mind that the footage in this video was taken just shortly after release of the instance, and certain details about the encounters as well as difficulty might still be adjusted in the future.

Well of Eternity is an NPC-led, dynamic instance delving into the history of the night elves. As you enter the instance, you're faced with one large demon that must be defeated before you stumble upon Illidan. Upon talking to him, he'll give your entire party a stealth buff and lead you through a courtyard full of demons.

Just follow him and wait for a break in the demons before crossing the courtyard. Your objective here is to destroy three sets of crystals, each of them accompanied by a trash pack of demons. Follow Illidan to get this task done, and once you destroy all three crystals, the first boss will spawn in the middle of the demon courtyard.

Peroth'arn is a very simple, two-phase encounter - in the first phase you simply need to avoid the felfire circles he'll spawn under random party members. Peroth'arn will go invisible after his transition and spawn a bunch of eyes. You're supposed to use the pillars of the courtyard to hide behind so the eyes won't see you, and after 40 seconds Perotha'rn will re-appear and be significantly weakened.

However, don't expect that to happen if you're pugging this instance shortly after release. It's more likely that someone will get seen by an eye and trigger Perotha'rn to instantly re-appear, stun the seen player and give himself a temporary attack speed buff.

Still, he doesn't hit very hard so unless he receives a significant buff, this mechanic shouldn't make or break your party. Ater his demise, Illidan will take a temporary leave. Head up the stairs and prepare to fight a few trash packs. The Highmistresses will make two copies of a random player that need to be killed. Once at the top of the stairway, you'll find Queen Azshara surrounded by 6 magi. Once you engage the encounter, two of the magi will become active and need to be killed.

After a certain amount of time elapses or after one of them dies, two more will become active, so try to kill the active ones simultaneously. The magi come in all three mage specs and will use abilities depending on their school of magic. The only really important things to look out for are the Frost Magis 'Coldflame, which looks like blue fire on the ground and can't be stood in, and the arcane magis' arcane bomb.

The animation for this one is really obvious, so don't stand in that either. There are a lot of AoE abilities going out, so try to stay spread out to lessen the likelihood of having more than one person get hit by the magis' spells. A few times during the encounter, Azshara will start casting an 8-second spell called Total Obedience. Should she succeed, every party member will be mind controlled for 20 seconds, so make sure to interrupt it.

There'll be a gigantic emote going across your screen, so it's pretty hard to miss. When all 6 magi are defeated, the encounter is won and there'll be a fairly lengthy RP scene leading you into the center of the Well of Eternity, where you'll be re-united with Illidan, Malfurion and Tyrande.

A short gauntlet of trash will follow - for the first pack, stand in Tyrande's moonwell and for the big demon take advantage of Illidan's buff by standing near him.

After a pack of bats that you need to use AoE spells on, you'll engage the last encounter in this instance - Mannoroth and Varo'then. Illidan will handle Mannoroth at first while Tyrande takes care of the portal spawns, leaving your party to deal with Varo'then.

Throughout the encounter, Mannoroth will use Fel Firestorm - simply keeping your entire party moving during this seems to be the best way of dealing with it. You could also huddle up near Illidan to reduce fire damage taken, but tons of stacking Felfire will still do quite some damage. Varo'then himself doesn't really have any outstanding abilities. When Varo'then is near death, Dreadlord Debilitators will spawn and prevent Tyrande from taking out the demons, so have your DPS stand in the moonwell she puts up and help her out by killing the Debilitators and any leftover demons.

Once the Debilitators are dead, she'll resume her position and your party is free to help Illidan on Mannoroth. Pick up the sword that Varo'then dropped when he died and throw it at Mannoroth to weaken him, which will cause him to regularly emit Felfire, so have party member huddle up near Illidan to counter the damage. Mannoroth will open up a demon portal and a constant stream of demons will pour out of it, but Tyrande should manage to deal with them while your party should continue to stay near Illidan and concentrate on killing Mannoroth.

Eventually, Tyrande will collapse and Illidan will give himself and anyone near him a crazy buff that should finish the fight within seconds. An RP scene follows and you have finished Well of Eternity. The content of the article adheres to our principles of editorial ethics. To report an error click here! Your email address will not be published. Stage Three: Your World will be Unmade! Horned band. Peroth'arn's Belt. Orb of the First Satyrs. Trickster's Edge. Gavel of Peroth'arn.

For this insane act, his brother Malfurion and the demigod Cenarius imprisoned him deep beneath Mount Hyjal. The new Well was completely covered by the growth of the World Tree Nordrassil, its malevolent magics lost with the enchantments of the Dragon Aspects. However, Illidan had not emptied all of his vials in creating the second Well of Eternity which is why the Aspects were able to enchant the World Tree with no interference. Somehow, the Highborne under the leadership of Dath'Remar Sunstrider had acquired one of the remaining vials and, after founding their new homeland of Quel'Thalas, used it to create the Sunwell.

At least two of the last three vials somehow found their way back into Illidan's possession, and he gave one each to his lieutenants, Lady Vashj and Kael'thas Sunstrider. These vials are now in the hands ofSoridormi, prime mate of Nozdormu. Archimonde's goal during the Third War was to rip Nordrassil off and drain the second Well of Eternity. The Burning Legion was able to destroy most of the Well, leaving behind a crater and puddles, but some of its magical waters yet remain.

According toCelestine of the Harvest, as long as at least one drop remains there is still hope. While the Well is harmed, Nordrassil is undamaged. Speculation about the final vial remnant points to its original host, Illidan Stormrage.

It is unknown whether or not he was in possession of it at the time of his death at the former Temple of Karabor, Black Temple. It is also possible but not certain that the final vial was used by Illidan during the War of the Ancients, to defend himself against the Abyssal Doombringer in the Well of Eternity instance.

The uncertainty stems from a scene where Malfurion sees Illidan with his hand in the Well after the battle, leading to the possibility that he may have refilled it. It is possible that Illidan used the final vial to power the Shrine. The original Well of Eternity may have had some sort of connection to the Elemental Plane, as the Maelstrom was used by Deathwing to escape from Deepholm. Coveted by demons, warlocks, and many mages, the well is currently the greatest source of arcane magic in the world.

While the World Tree's powers have suppressed the corrupting nature of this magic for centuries, if the tree were ever destroyed, this Well would be the source of unfathomable power to an evil creature powerful enough to wield it.



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